Supergiant Games hit also won the Gayming Magazine Readers Award.
Dreamfeel s visual novel If Found, published by Annapurna Interactive, won the Best LGBTQ Indie Game Award as well as the Best LGBTQ Narrative Award.
Dontnod s Tell Me Why also received two accolades: Best LGBTQ Character for protagonist Tyler Ronan, and the Authentic Representation Award.
Tanya DePass non-profit foundation I Need Diverse Games, which was part of our GI 100, won the Industry Diversity Award.
Robin Gray, founder, and editor of Gayming Magazine, commented: I am so proud to be able to say we have held the world s first LGBTQ video game award show! 2020 was truly a watershed moment for LGBTQ inclusion in games and to be able to celebrate it with everyone, although virtually, was amazing! Congratulations to all the winners, well done to all the nominees and thank you again to all our sponsors! See you in 2022!
Hades wins Game of the Year at Gayming Awards gamesindustry.biz - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from gamesindustry.biz Daily Mail and Mail on Sunday newspapers.
The Gamers Of The Year, 2020
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As many year-end articles will remind you not that you needed reminding 2020’s been rough. That made it harder than usual to pick specific people for our annual list of influential game-players. Anyone who brought a smile to a friend, a loved one, or even a stranger this year by playing a game with them did a wonderful thing.
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The sun is setting on 2020, a year dominated by political upheaval, a once-in-a-century global pandemic, and no small amount of other front-page news events that kept us all glued to our phones night after night.
In the age of doomscrolling, the game industry churned on, buoyed by both unexpected success from the prevalence of lockdown orders across the globe and rocked by the same upheavals that impacted ordinary folks around the globe.
Here s a breakdown of the 10 trends and events that defined our industry this year. Maybe someday we ll learn some lessons from them.
The Fucking Pandemic
For better and for worse the global spread of COVID-19 reshaped the video game industry in ways that will be felt for years to come. Large studios suddenly developed robust remote work infrastructure. Physical events that shaped the year s marketing cycle were canceled. Developers of all stripes saw their daily average users spike upward, and multiple companiesreported huge increases to