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Global Gaming Industry to Cross $314 Billion by 2026 - Microsoft, Nintendo, Twitch, and Activision Have All Reached New Heights in Player Investment, Helped by COVID-19

China Online Gaming Market Report 2021: Market was Valued

China Online Gaming Market Report 2021: Number of Users, Category, Age Group, Segments, Company Analysis, Forecast, 2020-2027 – ResearchAndMarkets com – Consumer Electronics Net

China Online Gaming Market Report 2021: Number of Users, Category, Age Group, Segments, Company Analysis, Forecast, 2020-2027 – ResearchAndMarkets com – Consumer Electronics Net
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Worldwide Virtual Reality In Gaming Industry to 2026 – Asia-Pacific to Witness Significant Growth – ResearchAndMarkets com

Worldwide Virtual Reality In Gaming Industry to 2026 – Asia-Pacific to Witness Significant Growth – ResearchAndMarkets com
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Worldwide Virtual Reality In Gaming Industry to 2026 – Asia-Pacific to Witness Significant Growth – ResearchAndMarkets com – Consumer Electronics Net

Premium Mobile Platform to Hold Significant Market Share Mobile virtual reality (VR) gaming is the most affordable experience for consumers who want to explore VR gaming without spending a substantial amount of money. Also, the portability and massive install base of smartphone users, across the world, is leading to its widespread adoption. According to Plink, there are about 2.2 billion mobile gamers around the world. With the increasing number of mobile gamers, the mobile VR gaming market is expected to gain significant traction as players are offering various accessories, such as a head-mounted display for smooth VR gaming experience for the mobile-based gamers.

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