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Scavengers players are criticizing the game for alleged pay to win mechanics

Image by Midwinter Entertainment. Midwinter Entertainment’s survival royale Scavengers is having a bit of a rocky launch. The most common complaint against the game is that the progression system borders on being pay to win. This sentiment is present in many of the negative Steam reviews for the game, which comprise 46% of all reviews at the time of writing. Players have also frequently voiced this complaint on social media and on the game’s official Discord. Scavengers’ progression is based around the Research System, which allows players to unlock new character perks and craftable items progressively. The current consensus among players is that many of the items unlocked in the later stages of this system are stronger than the starter items, and that using them amounts to having an advantage over players who haven’t been able to unlock them yet.

Scavengers registra medio millón de jugadores en su primera semana, pese a las limitaciones

Scavengers registra medio millón de jugadores en su primera semana, pese a las limitaciones
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Scavengers developers on classes, characters, and weapon balance

Scavengers is an upcoming third-person shooter survival game that blends PvP with PvE elements. The game also features a range of characters, each featuring their own unique abilities and gear. We sat down with the CEO and Head of Production of developer Midwinter to learn more about the classes, characters, and weapons in Scavengers. Shacknews Head of Video Greg Burke spoke with Josh Holmes (CEO and cofounder) and Mary Olson (Head of Production) of Midwinter Entertainment to talk about Scavengers. In the interview, the two talk about how each character brings something unique to their squad. There’s a character that can heal, one that can deploy a defensive shield, one that can provide a speed boost, and several others. Though the game will require players to gather and loot items, abilities will be available from the very start.

Scavengers interview: Midwinter devs talk getting inspired by Halo, blending genres

Source: Midwinter Entertainment Brendan Lowry, Windows Central: What made the team at Midwinter Entertainment decide to focus on a winterized environment for the game? Josh Holmes, CEO of Midwinter Entertainment: The inspiration largely comes from the fact that we love the winter. We think there s an incredible beauty to the frozen landscapes and to the cold weather, and also the idea that cold is a force that brings people together. You need to come together to stay warm. The catchphrase for our studio is even keep warm together, so there was a lot of that that really spoke to us, and the rest of our ideas evolved around that.

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