Walmart’s unannounced cloud gaming service detailed in confidential Epic emails
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Walmart’s unannounced cloud gaming service, codenamed Project Storm, has been detailed in new confidential emails. An exhibit in the
Epic Games v. Apple trial reveals Walmart’s efforts to pitch its cloud gaming service to Epic Games and get
Fortnite on board.
“I played Walmart’s demo on an Android phone (with an Xbox controller) and the experience felt like playing on PS4 and superior to playing on Android or iOS,” said Epic Games co-founder Mark Rein in an email thread from April 2019. Rein also excitedly shares a photo of a game clip with the rest of the Epic Games executive team, showing how Walmart was planning to sell this in stores to let a phone attach to a controller. “They’re going to sell the clip for a crazy low amount, they were saying something like $2,” said Rein.
Apple reportedly registered profits as high as 78 per cent from its App Store in 2018 and 2019, an expert witness for Epic Games has testified, as the Cupertino-based tech giant and Fortnite game developer prepare for a legal battle in the US beginning Monday. According to The Verge, expert Ned Barnes testified that information from Apple s Corporate Financial Planning and Analysis group show the App Store had a 77.8 percent operating margin in 2019, and 74.9 percent in 2018 .
Apple has contested that interpretation of the data, saying we don t have a separate profit and loss statement for the App Store . Epic s experts calculations of the operating margins for the App Store are simply wrong and we look forward to refuting them in court, an Apple spokesperson was quoted as saying in the report on Saturday.
Apple reportedly registered profits as high as 78 per cent from its App Store in 2018 and 2019, an expert witness for Epic Games has testified, as the Cupertino-based tech giant and Fortnite game developer prepare for a legal battle in the US .
The Witcher are developing a
World of Darkness universe, based on tabletop gaming franchise, for film and TV.
Variety reports that married writer-producers Heisserer and Boylan and the production company Hivemind, behind such genre hits as
The Witcher and
World of Darkness story universe for film and television.
Originally created by Mark Rein-Hagen for White Wolf Publishing, the
World of Darkness began as a 1991 tabletop roleplaying game titled
Vampire: The Masquerade. The
Werewolf: The Apocalypse,
Orpheus, and
Hunter: The Reckoning. Soon it would forge beyond the tabletop world, spawning video games, comic books, novels, virtual reality games, and card and board games.
Castle writer/producer Christine Boylan to develop a “shared universe” based on the
World Of Darkness line of tabletop role-playing games created by Mark Rein-Hagen in 1991. If you’re not familiar, the
World Of Darkness encompasses things you may have heard of like
Vampire: The Masquerade,
Werewolf: The Apocalypse, and
Hunter: The Reckoning, which are all separate games that take place in the same cool goth-punk world and focus on various supernatural creatures going about their goth lives. Unlike
Dungeons & Dragons, they’re less about fighting enemies and more about telling stories and cosplaying as your vampire OC.
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