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Junking : how a generation of TV comedy classics was lost forever

Junking : how a generation of TV comedy classics was lost forever
telegraph.co.uk - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from telegraph.co.uk Daily Mail and Mail on Sunday newspapers.

Most Influential Women in UK Tech 2021: Entrants to the Hall of Fame

Most Influential Women in UK Tech 2021: Entrants to the Hall of Fame
computerweekly.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from computerweekly.com Daily Mail and Mail on Sunday newspapers.

Zume and Jefferson Enterprise Energy Secure $122M to Build the World s First 100% Renewable Energy Powered Compostable Packaging Factory | Business

Zume and Jefferson Enterprise Energy Secure $122M to Build the World s First 100% Renewable Energy Powered Compostable Packaging Factory | Business
cadillacnews.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from cadillacnews.com Daily Mail and Mail on Sunday newspapers.

Evil aspidistras and Noel Edmonds - how an obscure quiz show helped shape gaming in the 80s

Revisiting BBC s The Adventure game. Updated on 14 February 2021 It s a little-known fact but the sight of a wobbling aspidistra plant can bring on quite powerful flashbacks for anyone who grew up in the first flushes of the early 80s home computer era, and it s all thanks to a kids TV show called The Adventure Game. A selection of episodes of this almost-forgotten oddity were recently added to the Britbox streaming service, while there s also a DVD boxset containing all the surviving episodes. If you have any interest in how gaming evolved it s a fascinating case study. The Adventure Game was created in 1979 by veteran BBC children s producer Patrick Dowling, who had previously delivered such era-defining shows as the summer holiday staple Why Don t You.? and brought genteel artist Tony Hart to our screens in Vision On and later Take Hart. The idea came from his interest in Colossal Cave Adventure, the genre-defining computer game written by

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