Kentucky Route Zero.
Kentucky Route Zero is haunted in the same way America is haunted. In this five-act play of a video game, the characters Conway and Shannon and their bizarre companions amble back and forth, around and through the real and unreal roads and rivers of rural Kentucky. Everyone has a goal of some sort delivering one last antique, finding a new workshop, reaching another gig but all of it folds into the layers of this dreamscape underworld. Just as so many Latin American writers took inspiration from Faulkner, the Southern Gothic of
Kentucky Route Zero takes inspiration right back from the magic realism of García Márquez and the pointed political artistry of Neruda. The hopeful folk songs of miners punctuate Kentucky’s caves and forests as their ghosts come out to perform again, long past their deaths at the hands of corporate greed and negligence. Artists and blue-collar workers alike become trapped by exploitative debts that never stop following them. At the