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Uncharted: Legacy of Thieves Collection and the art of the remaster with Naughty Dog s experts

 It turns out there's so much more to bringing Nathan Drake to PlayStation 5 than making him even better looking. We spoke to Naughty Dog's Kurt Margenau (co-lead designer on Uncharted 4 and game director on Uncharted: The Lost Legacy), and Shaun Escayg, (creative director on Uncharted: The Lost Legacy and lead cinematic animator on Uncharted 4) about why and how the new and improved Uncharted: Legacy of Thieves Collection for PS5 and PC was created five years after we fell in love with the original. "It's all about how do we take advantage of this awesome technology to really, you know, fully immerse our fans and new players. The PS5 is the best way – literally the best way – to experience these stories and to live with these characters," explains Escayg. "You experience things differently now, playing it on PS5. The market in the opening sequence [of The Lost Legacy] with Chloe and Meenu and

2021 Year in Review: The PS3, Vita and PSP Stores are Closing

Naughty Dog Marks 10 Years of Uncharted 3 with Special Blog Post

You did good, kid - Here s a milestone likely to make you feel old: today marks the 10th anniversary of Uncharted 3: Drake.

The Last of Us 2 co-director explains how they enhanced DualSense haptics for backwards compatible games

The Last of Us 2 co-director explains how they enhanced DualSense haptics for backwards compatible games
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The Last of Us 2 PS5 DualSense Improvements Explained

Saturday, May 22, 2021 The Last of Us Part II‘s co-director, Kurt Margenau, has revealed that the game’s improved haptics included in its recent PlayStation 5 update are actually thanks to a DualSense firmware update that was released back in April. In a Twitter thread, Margenau explained that he had the opportunity to provide feedback to the DualSense technical team a few months ago, which he availed to request improved controller response when the PS5 is in backwards compatibility mode. He asked, and the team delivered. As a result, The Last of Us II‘s haptics feel noticeably better. The DS4 has two different-sized rotating weights inside, and the DualSense has two weights that move forward and back and can express frequency and amplitude at extremely high fidelity and low latency (almost like a speaker). So the controller firmware in the DualSense has to receive the ‘old’ signals that are meant to spin up a motor (which has much higher latency), and emulate the resu

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