you really want to work on as a cg artist. it has, you know, dragons and beasts and massive effects, and kung fu fighting. i mean, it s pretty much everything you could possibly want. you know, it s this insane action, it s this crazy action beats going on, dragons, and then it s like, oh, yeah, but make it try and make it realistic at the same time, and so, that was sort of our challenge is to always try and, you know, as fantastical as it is, try and ground it a little bit as well and not not, yeah, not not push it too far in either direction and, you know, from an emotion standpoint, just trying to keep it that movement somewhat grounded in reality. and, you know, if you have got, you know, these two huge beasts fighting, you re luckily, you have these two human characters there also, so you try and, you know, stick the camera around them, try and frame it from their prospective, which, luckily, gives you a lot of scale, as well. we looked at a lot of
you could possibly want. you know, it s this insane action, it s this crazy action beats going on, dragons, and then it s like, oh, oh, yeah, but make it try and make it realistic at the same time, and so, that was sort of our challenge is to always try and, you know, as fantastical as it is, try and ground it a little bit as well and not not, yeah, not not push it too far in either direction and, you know, from an emotion standpoint, just trying to keep it that movement somewhat grounded in reality. and, you know, if you have got, you know, these two huge beasts fighting, you re luckily, you have these two human fighting, you re luckily, you ve got these two human characters there also, so you try and, you know, stick the camera around them, try and frame it from their prospective, which, luckily, gives you a lot of scale, as well. we looked at a lot of reference, even for things like, you know, dragons, it was we re trying to always find something that would give it
dragons, and then it s like, oh yeah, but make it try and make it realistic at the same time . and so, that was sort of our challenge is to always try and, you know, as fantastical as it is, try and ground it a little bit as well and not not, yeah, not not push it too far in either direction and, you know, from an emotion standpoint, just trying to keep it that movement somewhat grounded in reality. and, you know, if you have got, you know, these two huge beasts fighting, you re luckily, you have these two human characters there also, so you try and, you know, stick the camera around them, try and frame it from their prospective, which, luckily, gives you a lot of scale as well. we looked at a lot of reference, even for things like, you know, dragons, it was we are trying to always find something that would give it an element of realism. like, we are looking at, you know, sea snakes and iguanas sort of moving through the ocean and how they sort of push their tail and move
you are a product of all who came before you. the legacy of your family. you are your mother. and, whether you like it or not, you are also your father. music builds. we did the final battle with the good versus evil, the demons versus the humans. it has got everything that you really want to work on as a cg artist. it has, you know, dragons and beasts and massive effects, and kung fu fighting. i mean, it s pretty much everything you could possibly want. you know, it s this insane action, it s this crazy action beats going on, dragons, and then it s like, oh, yeah, but make it try and make it realistic at the same time, and so, that was sort of our challenge is to always try and, you know,
and kung fu fighting. i mean, it s pretty much everything you could possibly want. you know, it s this insane action, it s this crazy beats action going on, dragons, and then it s like, oh, yeah, but make it try and make it realistic at the same time and so, that was sort of our challenge is to always try and, you know, as fantastical as it is, try and ground it a little bit as well and not not, yeah, not not push it too far in either direction and, you know, from an emotion standpoint, just trying to keep it that movement somewhat grounded in reality. and, you know, if you have got, you know, these two huge beasts fighting, you re luckily, you have these two human characters there also, so you try and, you know, stick the camera around them, try and frame it from their prospective which, luckily, gives you a lot of scale as well. we looked at a lot of reference, even for things like, you know, dragons, it was we are trying to always find something that would give it an e