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Gamasutra: Kevin Giguere s Blog - Year 4: My full time indie developer life

There s no denying that 2020 was a very different year for us all, although I was probably better prepared than most to face an extended period of forced isolation. As others became locked down in their homes, they were facing the reality I have now known for several years as a solo developer working from home. Ironically, without a game to release, 2020 proved to be a very calm year for me, which allowed me to focus more on the development of my newest title Aethernaut and to promote it through various digital conventions. I also had interns for the first time which turned out to be a very interesting experience.

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