Next Chapter >When the world was plunged into its first round of Covid lockdowns earlier in the year, we had little idea how Speedhunting in 2020 would pan out.
With stay-at-home orders in place for most of the team and events being cancelled left, right and center, for a while there it looked like we might be forced to dip into our 12 years’ worth of archives for one retrospective story after another. But as it’s turned out, things haven’t been that dire on the Speedhunting front. In fact, between the team, we’ve managed to keep the wheels moving with daily deliveries of
Need for Speed game. That’s Time Square, New York City, in real life.
If you’re anything like me, you’ve played your fair share of racing and car-based video games over the years. My personal journey started with the NFS franchise in the early 2000s. Visually, the closest real-life thing I’ve ever seen to Need for Speed settings are the meets held by PrimeNYC. So when I heard about an event they were hosting called
Street Icons, I knew I had to see it for myself.
Let’s just say it was everything I hoped it would be, and more.
Next Chapter >Every vehicle feature is made of up the same general elements: a photoset, a mods list, and some level of information.
Sometimes you get a chance to talk to the owner or builder, but not always. It shouldn’t come as much of a surprise that some cars lack any sort of story at all.
Be it marketing dollars, a digital thumbs up, or the top step of a podium, some vehicles are quite honestly the sum of the parts necessary to achieve a goal.
There’s nothing wrong with this, and those cars are actually fairly easy to write about. Pick a theme, a few transition phrases, turn on some music and let words hit the screen. Should an author do a good job, the audience may never know the reference material originally occupied a paper napkin.