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What makes for great game music? Inside Ori, Halo Infinite development with Gareth Coker

A game s soundtrack helps to build its narrative. We spoke to composer Gareth Coker about his work on Halo Infinite and the Ori games and his thoughts on composers as game developers.

Gareth Coker: Looking to Halo s past and imagining its Infinite future

When Gareth Coker was asked to be part of the composing team for 343 Industry's Halo Infinite, he knew he was in for an exciting challenge.

Halo Infinite Features Return Of Legendary Multiplayer Announcer, Adaptive Battle Music

Halo Infinite Features Return Of Legendary Multiplayer Announcer, Adaptive Battle Music The music will vary depending on how you re approaching fights, getting more intense to suit the action. Halo Infinite is making some major changes to the series art direction, focusing on the simpler and iconic design of the original trilogy, but there is also a lot of work going into the game s sound. The tricky balancing act of blending the old with the new was a challenge for 343 Industries, and the development team has offered some details on what you can expect. In a new Ask343 development video, the audio design team spoke about the iconic elements it s keeping from past games, including the classic charging sound of the Plasma Pistol. It will also feature the ramping-up music that makes every battle feel so climactic, building in an enormous crescendo as the action gets more intense. Tools, including ones 343 created in-house, are used to keep track of what both you and the enemies are

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