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Path Tracing vs Ray Tracing, Explained

Every few years there's an amazing new technology with the promise of making games ever more realistic. We've had shaders, tessellation, shadow mapping, ray tracing and.

Syllabus for Classics of Computer Science

Instructor:  Teaching Fellow: Gal Koplewitz, galkop@gmail.com. Office hours: Thursdays 3-4, Maxwell Dworkin second floor lounge. This course examines papers every computer scientist should have read, from the 1930s to the present. It is meant to be a synthesizing experience for advanced students in computer science: a way for them to see the field as a whole, not through a survey, but by reliving the experience of its creation. The idea is to create a unified view of the field of computer science, for students who already know something about it, by replaying its entire evolution at an accelerated frame rate.

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