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Online Gaming Market Still Has Room To Grow: Electronic Arts, Microsoft, Sony

Online Gaming Market Still Has Room To Grow: Electronic Arts, Microsoft, Sony iCrowd Newswire Advance Market Analytics published a new research publication on Online Gaming Market Insights, to 2026″ with 232 pages and enriched with self-explained Tables and charts in presentable format. In the Study you will find new evolving Trends, Drivers, Restraints, Opportunities generated by targeting market associated stakeholders. The growth of the Online Gaming market was mainly driven by the increasing R&D spending across the world. Some of the key players profiled in the study are: Activision Blizzard Inc. (United States), Electronic Arts Inc. (United States), Giant Interactive Group Inc. (China), GungHo Online Entertainment Inc. (Japan), Microsoft Corp (United States), NCSOFT Corporation (South Korea), Sony Corporation (Japan), Take-Two Interactive Software Inc (United States), Tencent Holdings Ltd (China), Zynga Inc (United States).

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