What a silly little guy!
Disintegration
2020 has marked the lowest point in my 25-year professional history of making games.
After so much positive reaction at Gamescom, PAX, and other hands-on events, we were heartbroken when our game that we put so much effort into building, launched and died almost overnight.
2020 has marked the lowest point in my 25-year professional history of making games.
After so much positive reaction at Gamescom, PAX, and other hands-on events, we were heartbroken when our game that we put so much effort into building, launched and died almost overnight.
We took big risks and made a genre bending game that was imperfect but had a lot of potential to evolve post launch.