Xim s Star Wars Doom Enemies feature
A Star Wars/Dark Forces themed gameplay mod for GZDoom. Taking elements from both Star Wars cannon and legends.
Replaces all weapons, enemies and items with Star Wars themed assets. Gameplay is changed quite a lot, but attempts to keep some of the balance of Doom. Most projectiles are 3d models of Star Wars blaster effects. Infighting is also rare and usually only happens between imperials, aliens and bounty hunters (they won t attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy, Emperor Palpatine. You can play as Kyle Katarn or Mara Jade and find lightsabers and unlock force powers, or you can start off as a Jedi. You can also go without the force and play as a rebel trooper or smuggler, each with their own starting weapons, or even go adventurous as the Mandalorian armed with a wrist launcher that boasts several different abilities.
Xim s Star Wars Doom mod
40+ Enemies (all Doom 2 enemies replaced, with many variants).
A selection of player classes, some with special abilities
New music and sounds.
RECOMMENDED MAPS
Battlefront series, DroidWorks, Empire at War, Rogue Squadron
WOOKIEPEDIA (https://starwars.fandom.com)
ELECTRONIC ARTS
ROGUE ENTERTAINMENT
RAVEN SOFTWARE
GARRETT GRANGER
CEEJAY (https://forum.zdoom.org/memberlist.php?mode=viewprofile&u=4543)
Forces.wad (sound & sprite rips)
SCUBA STEVE
MARV MAYS (kamikaze@bright.net)
Scout/Biker Trooper & Sentry Droid sprites
Oppressor and Gyrojet sprites from Dark Tide mod for Dark Forces
PETER KLASSEN (ppklassen@aol.com) & JERETH KOK (jereth@alphalink.com.au)
Jetpack Trooper sprites