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Game Engines as an Art Form
It’s been more than eight years now since June 2013, when I made my first commit on Ebiten, a 2D game engine (or game library, if you prefer) that I’m still developing in my spare time to this day…
Daichi saito
Yoji ojima
Why so serious inc
Game library
Odencat inc
Nintendo switch
Super famicom
Super nintendo entertainment system
Final fantasy
Ruby game scripting
Dragon quest
Long road
Avex award
Play indie games festival
Indie games festival
Idle armadacreated
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