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Hostile Mars Devlog #05 news

Hostile Mars Devlog #05 news Development Update: The Craft Bench, Submitting to the Unfold Games, Playtesting, and Bomb Traps, Human Rail Cannon! Posted by BigRookGames on This Was A Busy Week! I felt that this week was super productive and I managed to get a number of things accomplished. I ve added a few new models to the game and did a lot of playtesting/cleanup in preparation for the Unfold Games Awards submission deadline on Monday, March 15th. We are also getting ready to playtest very soon. This week I am going to go over the build with a few people and then plan to playtest with a few people that have shown interest in helping test the game.

Hostile Mars Devlog #05 news

Hostile Mars Devlog #05 news
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Hostile Mars Devlog Update 03: Plants! (Lichens and Bryophytes), Laser Traps, New Robot Textures news

Hostile Mars Devlog Update 03: Plants! (Lichens and Bryophytes), Laser Traps, New Robot Textures news Hostile Mars is a Tower-Defense Factory-Building game. You must create efficient supply chains, salvage destroyed enemies, and upgrade structures to support your gigantic cannons that defend your base against thousands of enemies.GIGANTIC GUNS Post newsReportRSS Hostile Mars Devlog Update 03: Plants! (Lichens and Bryophytes), Laser Traps, New Robot Textures Hostile Mars Devlog Update 03: Plants! (Lichens and Bryophytes), Laser Traps, New Robot Textures, and Data-Oriented Design: Inverse Kinematics. Posted by BigRookGames on Another productive week and another devlog! The past week has been spent on implementing an IK (Inverse Kinematics) system using a data-oriented approach. All of the enemies are entities instead of traditional game objects, which allows for a crazy amount of enemies both active and on-screen simultaneously!

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