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HopeLess #8 - Art news

HopeLess #8 - Art news Posted by ReedlingStudios on Hello everyone! We hope your doing well and safe! For this week we are showing more 3D assets and a new idea for the overall art. The first rooms are ready to go, the third floor is ready to explore and now we are working on the second floor, where is going to be a hall and a communication room. We want to give the best performance, to do so, we are investing a lot in the art, more rooms and areas to explore means more fun and diversity! Now, check out what we have for you for this week! :)

HopeLess #7 news

Hello world! This week we are showing mechanics and art in-game, check it out!

HopeLess #5 - UI news

HopeLess #5 - UI news Posted by ReedlingStudios on Apr 17th, 2021 Hello everyone! Another week is passing by and this time we bring to you more UI, this is possibly the final UI however we can change some little features but the main design we are going to keep! UI We already made some menus, we invested a lot in the green particles to give a sense of spirits and magic. Emil and Hope Emil s model sheet is ready! The next part includes modeling and animating this kid. For little Hope we started to work in shapes and we are close to finish her model sheet.

HopeLess - More puzzles and 3D Environment news

Hello world! For this week we are showing the Puzzles inside U4 and a almost finished 3D environemnt of the game.

HopeLess - Mechanics news

HopeLess - Mechanics news Posted by ReedlingStudios on Mechanics This week we have a special video for you, introducing the switching character mechanic. This mechanic is really important for the game, in some parts Emil will push objects and sometimes he’s going to need Hope to pass through walls to pass the level. So, they need each other to pass the levels and this is what we want for you to focus, the feeling of having a team and someone that is always there for you even a Fennec Fox spirit! :) Character - Emil Besides the mechanics we also did some character concept art. Emil is going to be a 3D silhouette, we chose to do him this way because we want you to feel connected, there are no specific characteristics, our little Emil is a simple boy who lost his loved friend, Hope.

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