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GGRAsia – Sands China 2Q non-gaming rev share hits 22pct: COO

GGRAsia – Sands China 2Q non-gaming rev share hits 22pct: COO
ggrasia.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from ggrasia.com Daily Mail and Mail on Sunday newspapers.

GGRAsia – LVS flags US$1bln for Londoner Macao Phase II, ready 2026

GGRAsia – LVS flags US$1bln for Londoner Macao Phase II, ready 2026
ggrasia.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from ggrasia.com Daily Mail and Mail on Sunday newspapers.

Sands Submits Macao Gaming Tender Application

GGRAsia – Sands China premium mass at 50pct pre-Covid levels: COO

Macau casino operator Sands China Ltd says revenues from the premium-mass segment have already reached half pre- Covid-19 levels. “Premium mass has made a very significant recovery and already approached around 50 percent of pre-pandemic levels,” stated Grant Chum Kwan Lock, the company’s chief operating officer (COO). Mr Chum also said the VIP and premium-mass segments had “diverged” in terms of recovery. “VIP is still struggling, at around 20 percent or sub-20 percent” of pre-pandemic performance, he added. “The segments are following very different trajectories, and we would expect that to continue for the time being.” The COO was speaking on Wednesday, during the first-quarter earnings call for the parent, U.S.-based Las Vegas Sands Corp.

Premium-mass recuperation for Sands China Limited

April 22, 2021 In Macau and local casino operator Sands China Limited has reportedly announced that its gross gaming revenues from the premium-mass segment have been recovering and currently stand at around 50% of their pre-pandemic levels. According to a report from GGRAsia, this revelation came from the Hong Kong-listed firm’s Chief Operating Officer, Grant Chum Kwan Lock, during a conference call with investors to discuss its first-quarter financial results. The source detailed that the company recorded $336 million in premium-mass gross gaming revenues for the three months to the end of March, which represented a rise of 12% quarter-on-quarter but a year-on-year decline in the region of 57%.

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