Taking on the challenges of being a mom in game development Page 1
Leanne Bayley wasn t sure which would enter the world first: Her game,
Glyph Quest, or her first child. Just one month after leaving her job as creative producer at Plymouth, UK s Remode Studio so that she could relocate to be with her partner, fellow developer Alex Trowers, she learned she was pregnant.
What had been a relatively easy decision Brighton is a hub for game development in the UK and she expected she d be able to find work nearer to her partner, or at least commute to London or Guildford had suddenly become complicated. Her pregnancy pretty much mothballed her chances for getting work in the game development industry, Bayley says.