Developers in many games their depictions are highly sexualized but women in the industry are working to change that. The role of women in Computer Games according to prevalent stereotypes in the male dominated scene they just walk around in revealing clothing and fight their way to victory the stereotypes were on display at the dreamhouse convention in life. The computer game festival hosts germanys lodges land all local area network. Women make up only a small chunk of the seventeen hundred players and theyre critical of the reductive depictions in games. Id say sex sells big breasts big. Says it does if thats not an accurate depiction of women i cant identify with it at all i think its nice when you can look at a womans face and see something really. It would be nice if women werent just small roles but main characters who are taken totally seriously. Numbered today estimates from the scene indicate that women comprise half of all gamers but they have little influence and diskettes
Think a lot of that preserves this is how big the mistake has been i was presuming there was this from a Construction Design standpoint that at this point that could be gained by reviewing that but this board knows that was a mistake from when i got back on i wasnt on the board when the decision was made it was a policy decision i presume that the board at a time was fully briefed on you can spend all the money in the world on safety it is a question really costs us a lot of money if, in fact, there is a revisit this is productive id like to know about it the board should say okay. Heres the architect and turner look in you revisit it theres a net gain possibility up i want see that. One thing to take into consideration of the curtain engineering have been done according to the criteria if we go back and redesign that costs additional costs and details many months there is additional costs for the system were late in the game to be rethinking that. Thats my thing i want to see from the
Guidance criteria be removed from a facility of that nature. I was urban aware we had that choice to reinvite in your opinion we dont but from a design standpoint is there something that because i think getting into this high security post 9 11 was a big mistake i think a lot of that preserves this is how big the mistake has been i was presuming there was this from a Construction Design standpoint that at this point that could be gained by reviewing that but this board knows that was a mistake from when i got back on i wasnt on the board when the decision was made it was a policy decision i presume that the board at a time was fully briefed on you can spend all the money in the world on safety it is a question really costs us a lot of money if, in fact, there is a revisit this is productive id like to know about it the board should say okay. Heres the architect and turner look in you revisit it theres a net gain possibility up i want see that. One thing to take into consideration of th
Contractors their estimates have been based web coerce estimates and our e commissioners, on that motion estimates were bans the hundred percent documents so those changes that occurred during the process just caused you know the changes in the costs and the kwntsz we see i dont know if you have any more to add to that. No, i really dont from our standpoint we try to quantify the differences why the changes are made i cant elaborate further. Okay. So it appears that there are because of details we need not hit itself higher point in thees causation but a bunch of scope increases or shifts because work was being done in a different sequence and anticipated there are numerous mratz there and an ability to Court Reporter the equipment and it turns into Million Dollars dollars so the details in getting the program finalized it got us into a higher costs added to the work because of the changes in subsequence in understanding your documents; is that correct. Not so much changes in subsequen
Surfer has geared a major turnaround with ea announcing record earnings in 2017. Joining me today on bloomberg studio 1. 0, Electronic Arts ceo Andrew Wilson. Lets start at the beginning of your time at ea. 2013, the company was struggling financially. The consumerist name to the Worst Company of the year two years in a row, but today, it is different. You have reported record profits. What did you do differently . Andrew i have been in the company 2000. In 2013, they made me ceo. Emily i dont think that is quite true. Andrew somewhere in there is some truth. We had struggled. It wasnt because we were a bad company or made bad games. We said, what is the most important thing . Who facilitates us to do what we love . That is the player. We started every conversation for the longest time and continuing today is, is this good for the player . Age ago now, an but it is still the forefront of our memory, is there was a bunch of stuff that we were doing they did not like. There was a bunch o