); }
The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!
Here is just one of the many, many positions being advertised right now.
We re currently working on an unannounced PC/console title featuring a new and original IP, and need a gameplay programmer to help bring it to life.
If you ve got the experience and enjoy working with a focused group of talented and passionate game devs, then we re the place for you.
RESPONSIBILITIES:
Provide reasonable time estimates, and communicate when adjustments are needed
Collaborate iteratively with designers, artists and other team members to deliver polished gameplay
); }
The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!
Here is just one of the many, many positions being advertised right now.
Location: Cambridge, MA
Disbelief is a game development studio focusing on contracting and consulting services. We’ve worked with both AAA and independent studios to help their projects ship. Notable projects we’ve worked on include Gears of War 4, Borderlands: The Handsome Collection, and Perception.
At Disbelief we value work-life balance, and want to create an alternative to the crunch-culture prevalent in game development. We also believe strongly in investing in our talent and our team. Disbelief is a place to puzzle out the solutions to cutting-edge problems in graphics and engine programming, but also a place where people can grow their careers and skill sets as valued members of a stable and close knit team.
); }
The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!
Here is just one of the many, many positions being advertised right now.
Location: Las Vegas, Nevada
A graphics engineer is needed to help maintain, upgrade, and extend our in-house game engine. Your tasks will focus on tools and technology used in our graphics engine. You will also be expected to perform code and memory optimization tasks in both the low level engine code and in higher level game code. You will also be expected to help create or maintain documentation of the engine. At times you will need to work side by side with artists and designers, developing new features or helping them take advantage of existing features and implement new rendering techniques.