Image: Daryl Mandryk
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The latest attempt to re-release the beloved PC series
No One Lives Forever is dead in the water. The saddest part? It could have been rescued, if not for the apathy of big corporations.
For years, it’s been impossible to buy
No One Lives Forever or its sequel through popular online services like Steam, Humble, or GOG.com. Plenty of PC gamers today would love to play or re-play the games, but the question of who controls the
2020 年玩家们最爱做的事,居然是在游戏里撸猫? sina.com.cn - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from sina.com.cn Daily Mail and Mail on Sunday newspapers.
《赛博朋克 2077》中最受欢迎的竟然是猫 sina.com.cn - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from sina.com.cn Daily Mail and Mail on Sunday newspapers.
The Simpsons: Bug Squad!, was discovered and shared by YouTube account DreamcasticChannel. According to the Toutuber, the
Bug Squad demo was prepared for Fox Interactive by the now-defunct Red Lemon Studio in 2000, but was never fully developed as an official game.
The tech demo, which runs on the Sega Dreamcast, does not include any music or sound effects, and follows a bug as it explores the iconic interior of the Simpson house. The video also showcases the game’s mechanics, accompanied by narration by DreamcasticChannel.
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Check out the footage below.
Following the release of the video, Red Lemon Studio co-founder Andy Campbell reached out to DreamtasticChannel to share more about the tech demo. “Oh my! Not seen that for 20 years! We had a great coder who had developed an amazing cell shading engine for [the Dreamcast]. I knew Fox pretty well, so this was a demo we created and I pitched to them. We were never commissioned, so this was technically never an
Oh my! Not seen that for 20 years! Red Lemon Studio co-founder, Andy Campbell, told the channel after the footage went live. We had a great coder who had developed an amazing cell shading engine for DC. I knew Fox pretty well, so this was a demo we created and I pitched to them. We were never commissioned, so this was technically never an official title in development. This was a trip down memory lane. The tech was great, developed by a guy call Rich Evans, great coder. Bug Squad concept came from Jamie Grant if I remember. A great art team built the models. The tech was also pitched as a production tool for the show itself. No game made though.