A new Outriders balance update is live on Google Stadia, PC, PS4, PS5, and Xbox consoles alongside patch notes that reveal everything People Can Fly has tweaked and changed. According to the developer over on Reddit, the update and its changes are primarily focused on buffing skills that aren t [.]
Apr 9, 2021 07:00 EDT
The Technomancer is perhaps the most unusual class in all of Outriders. Although it looks and plays a lot like an agent in Tom Clancy’s Division series, its focus on long-range, team healing, and tech-based gadgets stand it apart from the more typically magical Outriders.
For those of you who accepted this path but are struggling at first to pick between your skills, build up the right equipment, or follow the most profitable path, this guide will walk you through everything you need to know.
How to Play the Technomancer
Unlike the other classes in Outriders, the Technomancer has no set range that provides healing. Instead, any damage dealt by the Technomancer is converted into health for the player, which means that in theory, the player can situate themselves anywhere on the battlefield. But to exploit the skills and abilities, you’ll want to stay further back from the frontline. This is true even when playing solo or with a team, where you can pr
Double Fun – Thermal Bomb III: The skill can affect two targets
Big Boom – Thermal Bomb I: Increases explosion radius by 20%
Armor of the Reforged – Upper Armor
Branded – Thermal Bomb III: Enemies affected by the skill receive 40% more damage
Bullet Absorption – Feed the Flames I: Replenishes 20% of ammo in your magazine for every enemy affected by the skill
Hands of the Reforged – Gloves
Unstoppable Force III – Increases your Anomaly power by 50%, the bonus is equal to 50% of your resistance piercing
True Blast – Thermal Bomb I: Increases explosion damage
Waistcloth of the Reforged – Lower Armor
Flame Grasper – Feed the Flames III: Enables absorption of two additional targets
Decay
Place an automated turret that deals damage and inflicts toxic onto enemies. The turret’s health depletes slowly over time and when it takes damage.
N/A
Technomancer class perks
Technomancer: Increase long range weapon damage by 15%, skill leech by 15%, and weapon leech by 15%
Sniper Master: Increase your sniper weapon damage by 40%, and sniper weapons drop 12% more often (marksman rifle, automatic sniper rifle, and bolt action rifle)
Exposing Toxin: Every time Toxic is inflicted on an enemy, Vulnerable status is inflicted as well
Winter’s Barrier: After using your class melee skill, increase damage mitigation by 40% for three seconds
Building Your Badass: Simple Builds for Outriders’ Technomancer Class
Outriders is built with extensive customization in mind. With each of the four classes able to slot numerous mods (up to 16 with a full set of epic gear!) and equip up to three special abilities at a time, you’ll no doubt find that sweet-spot to match your play style. Each class might be geared towards a particular role, but that doesn’t mean they can’t switch it up from long range support to close range destroyer. Here are some simple builds we’ve put together for each class using a combination of their skills and just a few of our favorite mods we know about.