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The result? From playing the opening hours of the game, it performs near-perfectly on both Xbox Series X and S. Practically every major locale, including the fire-spewing dragon on the High Walls of Lothric, is delivered at a smooth 60fps. And yes, that applies to both consoles as by and large, Xbox Series S runs identically to Series X for the vast majority of play. The only exception I could find was a single, brief drop to 53fps during an early fight with a mutating creature on the Lothric roof. Heavy alpha effects buckle Series S only momentarily, while this spot s not an issue at all on Series X. The results are excellent all round, but Series X has a very slight edge in consistency with the fringe cases.
How Elden Ring s World Differs From The Rest Of FromSoftware s Games
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Elden Ring has six main hubs, extra areas, and a Firelink Shrine-like connector
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Elden Ring dev FromSoftware shares more info on its open world – and what s in it
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