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Immortals Fenyx Rising Preview: Hands-on from the start of the game

Stevivor was offered a second go at  Immortals Fenyx Rising ahead of its December release date, this time picking up the game from its very beginning. While it was hard to move past the title’s  Breath of the Wild-like style, presentation and mechanics the first time around, I’d gotten that out of my system and smiled as I immediately found myself face-to-face with antagonist Typhon, the evil god whom Fenyx sets out to best. Typhon almost immediately broke the fourth wall and looked into the camera, stating his case… and honestly, I was ready to side with him after he’d finished.

Immortals Fenyx Rising: A promising start

Ubisoft s open-world formula gets some help from the gods. Immortals Fenyx Rising is the third large open-world game from Ubisoft in as many months, offering yet another map littered with things to do and side-quests to complete. For those worried about burnout, Immortals moves to set itself apart from its cousins with a departure from gritty realism and a stylised emphasis on Greek lore. In my first preview of the new IP, I cut straight to the chase and called it a “mashup of Assassin’s Creed Odyssey‘s Greek mythology and, well, The Legend of Zelda Breath of the Wild‘s everything else.” Protagonist Fenyx is ruled by a health bar and another for stamina, with the latter dictating how long they can stay swimming in an ocean or how high they can scale a cliff. On a quest to rescue Olympian gods from the clutches of the evil Typhon, Fenyx is encouraged to head to the highest thing possible and then use Far Sight to identify points of interest to then investigate.

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