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Masahiro Sakurai elaborates on the importance of easy-to-change parameters for games like Super Smash Bros. Ultimate

"First, when the team is coding a game, I ask the programmers to reference a group of numerical values called 'parameters,'" said Masahiro Sakurai in one of his Creating Games YouTube channel. "These represent all the values in the game .

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Masahiro Sakurai gives the PlayStation 5 high praise in the latest Famitsu Column entry

Masahiro Sakurai's latest entry in the bi-weekly Famitsu Column focuses on the recently released PlayStation 5. Unfortunately, Super Smash Bros. Ultimate did not get mentioned in the entry.According to Kody NOKOLO of Source Gaming, Sakurai managed to get .

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Masahiro Sakurai has amassed quite the collection of controllers from Nintendo, Microsoft, and even Sony consoles

Even though Masahiro Sakurai is most famous for developing games like Kirby Super Star and Super Smash Bros. Ultimate for Nintendo consoles, he's also known to be an avid gamer that plays games on Nintendo, Microsoft, and Sony consoles .

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Masahiro Sakurai notes how Joker required double the work of typical fighters because of Arsène in Super Smash Bros. Ultimate

Super Smash Bros. Ultimate's roster has been finalized with the release of Kingdom Hearts' Sora. In celebration of this, Masahiro Sakurai, Director for Super Smash Bros. Ultimate, revealed some interesting details regarding the development of all DLC characters during .

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Masahiro Sakurai explains why the 'Mr. Sakurai Presents' videos happened after Joker's presentation for Super Smash Bros. Ultimate

Throughout the course of Super Smash Bros. Ultimate's DLC development cycle, there were a total of 11 characters released between the Fighters Pass and the Fighters Pass Vol. 2 packages. Out of all the characters, it was Joker's .

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