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What does the GTA community think of GTA+, the new premium subscription service?

Three thousand, one hundred and two days elapsed between the first launch of GTA Online and the game's GTA+ premium subscription service. That's 443 weeks, or 102 months, or eight-and-a-half years. Rolling membership models are so commonplace in today's live service games, that the idea of one of the biggest live service games adopting one isn't surprising. At least not at face value. But given the fact GTA 5 and its multiplayer offshoot have now featured on three successive console cycles – first towards the end of the PS3 and Xbox 360's tenure in late 2013, then on PS4 and Xbox One a year later, on PC a year after that, and, on March 15 of this year, on Sony and Microsoft's latest hardware – it feels like there's more to consider here. Not least: why now?The longevity and enduring appeal of GTA Online cannot be questioned. But the introduction of a paid-for player membership the best part of a decade

Bethesda is vaulting its launcher and migrating to Steam

"We’re saying goodbye to the Bethesda.net Launcher this year. Starting in early April you’ll be able to migrate your games and Wallet to your Steam account"

Fallout 76 developers share the future of Private Worlds after launch

Fallout 76 developers share the future of Private Worlds after launch
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