dragons, and then it s like, oh yeah, but make it try and make it realistic at the same time . and so, that was sort of our challenge is to always try and, you know, as fantastical as it is, try and ground it a little bit as well and not not, yeah, not not push it too far in either direction and, you know, from an emotion standpoint, just trying to keep it that movement somewhat grounded in reality. and, you know, if you have got, you know, these two huge beasts fighting, you re luckily, you have these two human characters there also, so you try and, you know, stick the camera around them, try and frame it from their prospective, which, luckily, gives you a lot of scale as well. we looked at a lot of reference, even for things like, you know, dragons, it was we are trying to always find something that would give it an element of realism. like, we are looking at, you know, sea snakes and iguanas sort of moving through the ocean and how they sort of push their tail and move
massive has dragons, beasts, and massive effects, and kung fu fighting massive effects, and kung fu fighting. it is premat everything you could possibly want everything you could possibly want everything you could possibly want. pretty much. it is want. pretty much. it is this insane want. pretty much. it is this insane action, - want. pretty much. it is this insane action, it i want. pretty much. it is this insane action, it is i want. pretty much. it is| this insane action, it is this crazy action going on, dragons, and then also like, try and make it realistic at the same time. so that was our challenge, to always try and, as fantastical as it is, try and ground it a little bit as well and not. yeah, not push it too far in any direction, and from an emotion standpoint, just try and keep that movement somewhat grounded in reality. and if you have got these two huge beasts fighting, luckily you have these two human characters there also, so you try and stick t
and kung fu fighting. i mean, it s pretty much everything you could possibly want. you know, it s this insane action, it s this crazy beats action going on, dragons, and then it s like, oh, yeah, but make it try and make it realistic at the same time and so, that was sort of our challenge is to always try and, you know, as fantastical as it is, try and ground it a little bit as well and not not, yeah, not not push it too far in either direction and, you know, from an emotion standpoint, just trying to keep it that movement somewhat grounded in reality. and, you know, if you have got, you know, these two huge beasts fighting, you re luckily, you have these two human characters there also, so you try and, you know, stick the camera around them, try and frame it from their prospective which, luckily, gives you a lot of scale as well. we looked at a lot of reference, even for things like, you know, dragons, it was we are trying to always find something that would give it an e
it has, you know, dragons and beasts and massive effects, and kung fu fighting. i mean, it s pretty much everything you could possibly want. you know, it s this insane action, it s this crazy action going on, dragons, and then it s like, oh, yeah, but make it try and make it realistic at the same time and so, that was sort of our challenge is to always try and, you know, as fantastical as it is, try and ground it a little bit as well and not not, yeah, not not push it too far in either direction and, you know, from an emotion standpoint, just trying to keep it that movement somewhat grounded in reality. and, you know, if you have got, you know, these two huge beasts fighting, you re luckily, you have these two human characters there also, so you try and, you know, stick the camera around them, try and frame it from their prospective which, luckily, gives you a lot of scale as well. we looked at a lot of reference, even for things like, you know, dragons, it was we are try
it has, you know, dragons and beasts and massive effects, and kung fu fighting. i mean, it s pretty much everything you could possibly want. you know, it s this insane action, it s this crazy action beats going on, dragons, and then it s like, oh yeah, but make it try and make it realistic at the same time . and so, that was sort of our challenge is to always try and, you know, as fantastical as it is, try and ground it a little bit as well and not not, yeah, not not push it too far in either direction and, you know, from an emotion standpoint, just trying to keep it that movement somewhat grounded in reality. and, you know, if you have got, you know, these two huge beasts fighting, you re luckily, you have these two human characters there also, so you try and, you know, stick the camera around them, try and frame it from their prospective, which, luckily, gives you a lot of scale as well. we looked at a lot of reference, even for things like, you know, dragons, it was we