Dynamic Super Resolution is Nvidia’s method for letting users easily downsample games. It renders a game at a higher resolution, then shrinks it back down to the.
Playing the blame game
Mathematically,
aliasing is caused where a continuous signal is transformed into a discrete set of values, via sampling. Rasterizing a straight or curved line induces
spatial aliasing these geometric shapes effectively consist of an infinite number of points between two locations in space, and representing it using a fixed number of pixels will always result in an approximation of that line, no matter how pixels are used.
Since the pixelated version of the line is no longer an actual line, moving it about or putting it next to other shapes creates a myriad of visual oddities, which is what we re referring to with the term aliasing.
Runs quietly.
Cons
Could not achieve smooth frame rates consistently at 1080p and high settings on benchmarks.
When the GeForce GTX 750 Ti, Nvidia s first video card based on its current Maxwell architecture, launched in early 2014, we were impressed more with its size and power efficiency than its performance. The tiny card was small enough to fit in many small-form-factor (SFF) cases, and its 60-watt thermal design power (TDP) rating meant that stock versions of the card wouldn t even need an external power connector, as the PCI Express slot can deliver up to 75 watts all on its own.
Now, here we are roughly 18 months removed from that card s launch, and Nvidia has filled out its Maxwell-based product line with, among others, the GeForce GTX 980 Ti on the top end (excluding the similarly performing, super-pricey GeForce Titan X) and the GeForce GTX 960 in the lower middle. The GTX 960 has an MSRP of $199, but its current street prices start at $189.