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Gamasutra - Press Releases- Q-Games Kicks Off Its 20th Anniversary at BitSummit!

The Tricky, Essential Art Of Preserving Cancelled Games

The Tricky, Essential Art Of Preserving Cancelled Games Share Image: SEGA What we know of history is preserved in the art we create, and what we leave behind. Cave paintings tell stories of great hunting feats, crumbling texts give us a glimpse into ancient cultures, and film reels show us how how far life has come. In the same way these artefacts represent the breadth of human experience, culture, and talent, video games can tell us a lot about the times we lived in. The value of preserving this history is misunderstood and often fraught with complications. Copyright law typically means publishers and sometimes developers control the IP of anything produced, meaning preservationists are often breaking the law while they work to document the history and talent behind lost creations.

The Tricky, Essential Art of Preserving Cancelled Games Like Starfox 2

The Tricky, Essential Art of Preserving Cancelled Games Like Starfox 2
kotaku.com.au - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from kotaku.com.au Daily Mail and Mail on Sunday newspapers.

Gamasutra - Press Releases- The World of Junktown Expands in PixelJunk Scrappers!

Gamasutra - Press Releases- The World of Junktown Expands in PixelJunk Scrappers!
gamasutra.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from gamasutra.com Daily Mail and Mail on Sunday newspapers.

Giles Goddard Reveals Portal Tech Developed In Early Zelda 64 Demo

Giles Goddard Reveals Portal Tech Developed In Early Zelda 64 Demo © Nintendo The Legend of Zelda: Ocarina of Time was a genre-defining release, and it was also a showcase for the graphical power of the Nintendo 64; this was a time when 3D games were incredibly new and exciting. Naturally the project, and Nintendo s work in producing the game engine, was a long time in the works before we got our hands on it. Most famously there s the Shoshinkai 1995 demo, which showed early efforts to create a 3D Link in combat. Giles Goddard, famous for moving to Tokyo alongside Dylan Cuthbert to assist Nintendo and produce games like

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