Microsoft's open-source DirectX Shader Compiler that is open-source and derived from the LLVM/Clang compiler infrastructure is out with a significant new release as it begins preparing for 'HLSL 202x' as a big leap for the High-Level Shader Language.
This is their LLVM/Clang-based shader compiler for compiling HLSL programs into the DirectX Intermediate Language (DXIL) that can then be fed to DirectX GPU drivers from the different vendors
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