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Chronic Care startup OneCare raises $1 M in Pre-Seed Round

PlayShifu: IIT Kharagpur Alumnus Mix Board Games With AR;

PlayShifu: IIT Kharagpur Alumnus Mix Board Games With AR;
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Toyconomy: Educational toymaker PlayShifu to double manufacturing capacity to 20,000 units per month

Toyconomy: Educational toymaker PlayShifu to double manufacturing capacity to 20,000 units per month
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Early-learning toy company PlayShifu raises $17 million in Series B

Early-learning toy company PlayShifu raises $17 million in Series B April 06, 2021 The announcement preceded the launch plan of eight new products in 2021 PlayShifu, the early-learning toy company helping children develop a complete spectrum of foundational skills through physical and digital play, announced a Series B fundraise of $17 million on Tuesday. The announcement preceded the launch plan of eight new products in 2021. Inventus Capital India led the round with Inflexor Ventures joining as a new investor. Chiratae Ventures and Bharat Innovation Fund also participated again. ‘Successful year’ The fundraise follows the most successful year to date in the tech start-up’s four-year history. Last year PlayShifu registered 150 per cent YoY growth in revenue for the third consecutive year, doubled its team to 115 members, more than doubled its user base to 6 lakh, launched five new products and launched Parent Hub, a one-stop skill set and development tracking app for par

stem toys: PlayShifu raises $17 million in Series B funding led by Inventus

We ll soon meet in your inbox. Please wait. “We are proud of our team for their incredible achievements during the pandemic while working remotely for an entire year. The effort translated into a successful Series B to help take the brand to new heights in 2021 and beyond,” said co-founder and CEO Vivek Goyal. “With screen time for children ages 4 to 9 averaging as high as five hours per day, we have a responsibility to help kids develop their early-learning skills in this digital age. Our products offer rich and variable content that engages children ten times better than the top 25 apps worldwide. We plan to expand our product range from 12 to 30 products to cover over 20 early-learning skills by 2022.”

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