Digital twins, a concept heavily promoted by NVIDIA on their Omniverse platform, isn’t fully mature. You can create a 3D virtual twin of something, but the twin will be static and physically synchronized with the actual object it is emulating. However, the world isn’t static, and the digital twin, to be fully capable, needs to be tightly tied through sensors to its physical twin to continue to reflect it accurately. It is the difference between a mirror and a photograph, and just like you wouldn’t use a photograph to comb your hair or put on makeup, you wouldn’t use a static digital twin operationally.
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