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It’s not uncommon for people to say they “need” something when they just want it, or vice versa. When it comes to games, however, you only really ever want to play them. Need, if we’re talking about it in the “Maslow’s hierarchy of” sense, does not generally enter the equation. Or at least, it shouldn’t. Live service games really test that idea.
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Right now, I have several live service games in my backlog or at least, not in my frontlog that I feel like I need to play. I know I do not
actually need to, but the particular construction of these games puts me under a constant, quiet pressure.