Codename VANILLA -Template Repository- mod for Ace Combat 7: Skies Unknown During your joruney at making texture mods, by some factors, trying to fix the original game textures for doing an entire new thing can turn into a nightmare for beginners/hobby artists. Of course, it will not always be a perfectly 1:1 replica of the original texture like if belonged to Project Aces, however to enhance the quality of your skin, with those templates, having intact wheatering and panel lines, decals and markings, isolated interiors, and alpha masks, turns your skin experience more easier and less of a headache, is made by modders, for the community.
-Glossary- feature - Codename VANILLA -Template Repository- mod for Ace Combat 7: Skies Unknown
Apr 27th, 2021
Diffuse Texture Map
The main type of texture used at the gaming industry since the beginning of the 3D era, the map is also refered as Albedo Map on the PBR system(d̶o̶ ̶n̶o̶t̶ ̶b̶e̶ ̶c̶o̶n̶f̶u̶s̶e̶d̶ ̶w̶i̶t̶h̶ ̶a̶ ̶c̶r̶a̶z̶y̶ ̶w̶o̶m̶a̶n̶ ̶w̶h̶o̶ ̶s̶t̶a̶l̶k̶s̶ ̶a̶ ̶s̶k̶e̶l̶e̶t̶o̶n̶ ̶w̶h̶i̶c̶h̶ ̶i̶s̶ ̶a̶ ̶d̶e̶m̶o̶n̶ ̶l̶o̶r̶d̶ ̶m̶a̶g̶i̶c̶i̶e̶n̶), getting a different purpose for highlighting the colors of the model better without any sort of wheatering, the later managed by the other groups. But the main principle of the Diffuse map will be always begin the texture with all the details baked.