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Gamasutra: Adam Foster s Blog - Alternate Reality Game puzzle design

Alternate Reality Game puzzle design by Adam Foster on 06/17/13 12:00:00 am     The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Introduction A game can be built in any sufficiently complex system. It does not need to limit itself to traditionally game-specific platforms, be they hardware or software. It s quite possible to break outside the usual boundaries and use the real world itself as the setting for your fictional game world - reusing existing physical, logical and societal rules and constraints to implement your game.

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