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When Nintendo went Hollywood: a casual conversation with the man who helped shape the N64

When Nintendo went Hollywood: a casual conversation with the man who helped shape the N64
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Review: Carve Snowboarding

Share When Facebook held the very first Oculus Gaming Showcase in April 2021 there was lots of excitement regarding what new videogames might appear. In fact, most of the news was focused on updates for existing titles. Only one was actually brand new, Chuhai Labs’ Carve Snowboarding, gaining plenty of interest considering the studios’ CEO Giles Goddard worked on 1080° Snowboarding for the N64 back in the ‘90s. Bringing that knowledge into VR, Carve Snowboarding offers up a tantalising slice of downhill goodness. The Oculus Quest library isn’t short of sports titles but what it is completely devoid of is anything related to snowboarding. That’s probably because trying to create mechanics which naturally involve your feet isn’t particularly easy. While stick controls work perfectly fine for normal, flatscreen snowboarding videogames that method of input just won’t cut it in VR. So the biggest worry was always going to be how

Carve Snowboarding is coming to Quest this week

The creator of 1080 Snowboarding is back again and this time they re going VR. Carve Snowboarding is coming to Quest this week.

Giles Goddard Reveals Portal Tech Developed In Early Zelda 64 Demo

Giles Goddard Reveals Portal Tech Developed In Early Zelda 64 Demo © Nintendo The Legend of Zelda: Ocarina of Time was a genre-defining release, and it was also a showcase for the graphical power of the Nintendo 64; this was a time when 3D games were incredibly new and exciting. Naturally the project, and Nintendo s work in producing the game engine, was a long time in the works before we got our hands on it. Most famously there s the Shoshinkai 1995 demo, which showed early efforts to create a 3D Link in combat. Giles Goddard, famous for moving to Tokyo alongside Dylan Cuthbert to assist Nintendo and produce games like

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