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Art Design Deep Dive: Using a 3D pipeline for 2D animation in Dead Cells
"To make up for the lack of bandwidth and still deliver on quality, we had to find a pipeline that could give us great looking pixel art, without having to hand draw each and every retake," writes Dead Cells artist Thomas Vasseur.
Yoan laulan
Thomas vasseur
Monster hotel
Gamasutra deep dives
Bomber crew
Nex machina
Watch dogs
Dead cells
Art direction
Gwenael mass
Motion twin
Brutal teenage crisis
Green witch
Uppercup football
Matthieu capdegelle
Sound designer
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