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Hearthstone's randomness is being curbed for consistency, and that's a very good thing

Published 23 Feb, 2021 I will admit that sometimes, my posts about Hearthstone can stray a little from the strictly factual. After playing this card game nearly every day for five years, I’ve developed an intense relationship with it, which sometimes requires an extended metaphor about being harangued into buying a porcelain dog by a brute to fully express. But not today. On Friday night, just after the opening ceremony of Blizzcon, I interviewed Ben Lee and Nathan Lyons-Smith, Hearthstone’s game director and production director, about the game’s future. We talked about the proliferation of ways to play, the mechanics of the upcoming Mercenaries mode, and the curbing of some of the randomness in constructed play. And for once, I was all business.

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