Image: Conan Chop Chop (Mighty Kingdom)
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It’s taken a while, but homegrown Australian developers are starting to really grow up. One Aussie developer already launched a massive listing on the Australian Stock Exchange (ASX) last year, and sports developers Big Ant were recently bought out in a huge deal. South Australia’s Mighty Kingdom is the next studio to enjoy a massive injection of funds, with the company announcing they will list on the ASX tomorrow.
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HEY YO! Itâs your Brother from another Mother, Big Ant and I LOVE RADIO!!! You want stories?!? I got âem!!! A career dating back to when DJâs carried wax (thatâs records) and passed out flyers (no social media). Now a days Iâm a Dad first and foremost to my favorite (and only) son, I am a son to my favorite (and only) Dad and a brother to my favorite and (only… notice a theme here?!?) Brother. The self-proclaimed quintessential gen Xâer (Itâs ok, Iâm not really sure what that means either). I have a distinctive sound and crazy mindset. I keep it simple, have fun and donât ask why, just ask why not and then go for it!
Activision Are Spending A Literal Fortune On Their New Melbourne Office
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Image: Call of Duty: Modern Warfare
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Something that’s well known among Australian devs, but maybe not so much among the broader gaming public, is that Activision has always had a small crew of folk down under. But that’s not enough for the
Big Ant Studios CEO Ross Symons.
Aussie game designer Big Ant Studios has been acquired by French gaming publisher Nacon, in a whopping $55 million (€35 million) deal that founder Ross Symons says could put the Aussie industry on the map.
Founded in 2001, Melbourne-based Big Ant is one of Australia’s oldest independent game developers, best known for its sports games, including those featuring tennis, cricket, the AFL and rugby league.
After the acquisition, Symons will stay on as chief executive. Speaking to
SmartCompany, he says he’s not going to take much time out to rest and reflect on his success.
Sales up 2.3% in Q3 2020/21
In Q3 2020/2021 (from October 1 to December 31, 2020), Bigben posted 87.3 M€ sales up 2.3%, driven by the momentum of Nacon Gaming, while the recovery of Audio/Telco was slowed down by the 2nd lockdown.
NACON GAMING
Games : Due to Q3 publishing releases limited to two new games targetting profitable but narrow niches (
Monster Truck®, Handball 21), sales were down by 19.7%. The share of digital sales continues to grow and represents 74.4% of quarterly sales. The contribution of the back catalogue
(2), a source of high margins, is up very sharply to 6.9 M€ (+ 216% compared to Q3 2019/20).
Accessories : Accessories continued their strong growth with 32.5 M€ sales up 58.7%, thanks to the growing success of RIG® headsets and sustained sales of Nacon accessories, particularly of licensed controllers and headsets.