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How we got one million players to give a dam about Timberborn
Mechanistry comms manager Michal Amielanczyk reveals the marketing strategy that helped Timberborn's popularity soar with only two years in early access.
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Fleshing out the universe of Lunar Lander Beyond
Asking the right questions about the nature of humanity helped expand upon the game's humble arcade origins.
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How Tabby Cat Games crafted a player-centric narrative in Slay the Princess
Lead writer Tony Howard-Arias describes the structure of the game's multiple branches and how they were designed for complexity without
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