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Diablo 4 release date, trailers, news and rumors
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Diablo 4 interview: Diablo is the apex of dark fantasy in ARPGs
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First look at Diablo IV s classes, enemies and character customisation
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A new
Diablo 4 developer update has taken a closer look at the game’s art style, including character customisation and more.
“Art is a critical part of what makes
Diablo, well…
Diablo. Our signature randomized dungeons would not feel like Diablo without the ominous lighting setting the mood as players uncover horrifying details around every dark corner,” the update begins. “Combat only feels visceral thanks to carefully crafted animations and visual effects that make spells and abilities sing. And while stats might make or break an item, we often can’t wait to get our hands on a piece of gear purely because of how incredible it looks.”
Ever since its formal announcement at BlizzCon 2019, Diablo 4 has been one of the most highly-anticipated game releases. Thanks to the runaway success of each game in the franchise, Diablo 4 has a built-in fan base that is eagerly anticipating any new nugget of information they can get their mitts on. The team at Blizzard has a treat for such folks today with the release of the newest installment of its quarterly update blogs for the game.
The latest quarterly update blog has a heavy focus on character art this time around. Art Director John Mueller, Lead Character Artist Arnaud Kotelnikoff, and Associate Art Director Nick Chilano each take turns offering insight into the process of building unique hero and enemy characters for Diablo 4. The blog explains the importance of character art and how the available playable classes are the gamer s window into the world of Diablo 4.