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Taking cues from soft robotics and the natural world, conceptual artist Anicka Yi builds lighter-than-air machines that roam and react like autonomous life forms. Her floating "aerobes" inspire us to think about new ways of living with machines and to ponder how they could evolve into living creatures. "What if our machines could be more than just our tools, and instead, a new type of companion species?" she asks.
Taking cues from soft robotics and the natural world, conceptual artist Anicka Yi builds lighter-than-air machines that roam and react like autonomous life forms. Her floating "aerobes" inspire us to think about new ways of living with machines and to ponder how they could evolve into living creatures. "What if our machines could be more than just our tools, and instead, a new type of companion species?" she asks.
As 2020 draws to a close, many will reflect on 12 months defined by stress, upheaval, and the urgent need to confront some difficult truths about the way the games industry operates, and the myriad ways it can be a better and more inclusive place.
But just as that process of self-examination is necessary, so too is recognition for those already working to solve those problems. In this GI 100 series we will profile 100 individuals and organisations making progress in vital areas like diversity, accessibility, charity, mental health, progressive politics, lifting emerging markets, uniting communities, and more people whose stories can show us how this industry can be that better and more inclusive place.