The New Yorker looks at 41-year-old Amabel Holland, an autistic board-game designer who "thinks about the world in terms of systems," and realized you could make a board game about almost anything, "and, when you did, its rules could both mirror and analyze the subject on which it was based."
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Matthew Hutson on the increasingly popular board-game industry, evolving gaming mechanics, and the designs of Amabel Holland, the co-founder of Hollandspiele.