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Global Digital Education Content Market to Reach $108

Corporate E-Learning Content Development Market Will Hit Big Revenues In Future | AllenComm, Allen Interactions, SweetRush

E-Learning Market revenue to hit US $1 trillion by 2027; Global Market Insights Inc – Padovanews

E-Learning Market revenue to hit US $1 trillion by 2027; Global Market Insights Inc – Padovanews
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Gamification Market Research Report, 2020-2024 - COVID-19 Analysis Impact in Q1 2021

Notes: The gamification market size is expected to accelerate at a CAGR of over 27% during the forecast period. The gamification market is segmented by End-user (Healthcare, Entertainment, Retail, Education, and Others), Geography (North America, Europe, APAC, South America, and MEA), Application (Consumer-driven application and Enterprise-driven application), and Market Landscape (User engagement, Brand loyalty, Brand awareness, Training, and Motivation). The market is fragmented due to the presence of many established vendors holding significant market share. The research report offers information on several market vendors, including Allen Interactions Inc., Ambition, BI WORLDWIDE, Cognizant Technology Solutions Corp., GP Strategies Corp., Hoopla Software Inc., Intertek Group Plc, Microsoft Corp., MPS Interactive Systems Ltd., and SAP SE.

Gamification Market Research Report, 2020-2024 - COVID-19 Analysis Impact in Q1 2021

Gamification Market Research Report, 2020-2024 - COVID-19 Analysis Impact in Q1 2021
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