Abstract: Global Digital Education Content Market to Reach $108 Billion by 2026 . - Digital learning has witnessed steady growth over the past decade, with.
E-Learning Market revenue to hit US $1 trillion by 2027; Global Market Insights Inc – Padovanews padovanews.it - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from padovanews.it Daily Mail and Mail on Sunday newspapers.
Notes:
The gamification market size is expected to accelerate at a CAGR of over 27% during the forecast period.
The gamification market is segmented by End-user (Healthcare, Entertainment, Retail, Education, and Others), Geography (North America, Europe, APAC, South America, and MEA), Application (Consumer-driven application and Enterprise-driven application), and Market Landscape (User engagement, Brand loyalty, Brand awareness, Training, and Motivation).
The market is fragmented due to the presence of many established vendors holding significant market share.
The research report offers information on several market vendors, including Allen Interactions Inc., Ambition, BI WORLDWIDE, Cognizant Technology Solutions Corp., GP Strategies Corp., Hoopla Software Inc., Intertek Group Plc, Microsoft Corp., MPS Interactive Systems Ltd., and SAP SE.
Gamification Market Research Report, 2020-2024 - COVID-19 Analysis Impact in Q1 2021 prnewswire.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from prnewswire.com Daily Mail and Mail on Sunday newspapers.