Game Dev Digest Issue #93 - Software craftsmanship by Mike Marrone on 05/07/21 10:14:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
Let s talk about structuring our code and project this week. Enjoy!
Unity Architecture Pattern: Structured Prefabs - This article shows a powerful Unity pattern that I’m calling Structured prefabs. Structured prefabs are a pattern I use to simplify prefab initialization and reduce bugs. They help to indicate the intention of the creator to other developers and lead to overall better maintainability.