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Gamasutra: Mike Marrone s Blog - Game Dev Digest Issue #93 - Software craftsmanship

Game Dev Digest Issue #93 - Software craftsmanship by Mike Marrone on 05/07/21 10:14:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Let s talk about structuring our code and project this week. Enjoy! Unity Architecture Pattern: Structured Prefabs - This article shows a powerful Unity pattern that I’m calling Structured prefabs. Structured prefabs are a pattern I use to simplify prefab initialization and reduce bugs. They help to indicate the intention of the creator to other developers and lead to overall better maintainability.

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