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Cyberpunk 2077 s development still bad mainly due to crunch, not fake E3 demos

A Bloomberg report into the development of Cyberpunk 2077 has shared further details of the game s troubled creation and launch. Journalist Jason Schreier spoke

Inside Cyberpunk 2077 s disastrous rollout

Inside Cyberpunk 2077 s disastrous rollout Jason Schreier, Bloomberg News VIDEO SIGN OUT CD Projekt SA Chief Executive Officer Marcin Iwiński made a public mea culpa this week about the disastrous rollout of the video game Cyberpunk 2077 in December. He took personal responsibility and asked fans not to blame the team. In a somber five-minute video address and accompanying blog post, Iwiński acknowledged the game “did not meet the quality standard we wanted to meet. I and the entire leadership team are deeply sorry for this.”  Iwiński’s apology, the second within a month, was an attempt to restore the Polish company’s reputation with scores of fans – and investors – who had waited eight years for the game, only to discover it was riddled with bugs and performance issues when it was finally released. Uproar over the botched debut caused a 30 per cent drop in CD Projekt’s shares from Dec. 10 through mid-January.Interviews w

Cyberpunk 2077 report alleges poor management, crunch, fake E3 demo, and more

Cyberpunk 2077 Full Development Didn t Start Until Late 2016, CD Projekt Employees Reveal

Cyberpunk 2077 Full Development Didn’t Start Until Late 2016, CD Projekt Employees Reveal Announced back in 2012, Cyberpunk 2077 finally launched in December 2020 and was slammed for its buggy console version. By Jason Schreier, Bloomberg | Updated: 18 January 2021 12:07 IST In a sombre five-minute video address, Iwiński acknowledged the game “did not meet the quality standard Highlights CD Projekt will spend next few months working on fixes to Cyberpunk 2077 This wasn’t how the development team envisioned starting 2021 CD Projekt SA Chief Executive Officer Marcin Iwiński made a public mea culpa this week about the disastrous rollout of the video game Cyberpunk 2077 in December. He took personal responsibility and asked fans not to blame the team.

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