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Shacknews is celebrating the 25th anniversary of Quake and of Shacknews by serializing Rocket Jump: Quake and the Golden Age of First-Person Shooters our flagship long read exploring the making of id Software s Quake trilogy, the culture inside id during development of Quake 1, 2, and 3, and the impact id s games had on the FPS genre. Every week in June, we ll post another chapter offering unprecedented, behind-the-scenes access into one of the most influential games ever made. In today s chapter, the id team recovers from making 1994 s Doom II and struggles to define its next project.
You can read Rocket Jump in its entirety in the Shacknews Long Read section of the site, where you ll find more deep dives into stories of how games are made and the people who make them.
Learning the ins and outs of their most advanced game engine yet, id Software s developers follow their muses to create Quake s four distinct episodes.
So many of today’s FPS games were either directly or indirectly influenced by the Doom and Quake franchise. Behind these titles is id Software one of the most iconic and impactful game developers of all time. This date marks a special day for the company, as id Software is celebrating its 30th anniversary. Happy birthday!
Id Software was founded on February 1, 1991 by John Carmack, John Romero, Tom Hall, and Adrian Carmack. The studio’s first title was Commander Keen in Invasion of the Vorticons, and the company went on to release several smaller titles over its first couple of years. What really catapulted id Software’s success, and what would eventually become pillars of the gaming world, was Wolfenstein, Doom, and Quake.