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Google Struggled to Patch New Stadia Game After Closing Development Studio

Google Stadia Patches Journey to the Savage Planet After Fan Outcry

Google Stadia Patches Journey to the Savage Planet After Fan Outcry Journey to the Savage Planet on their service. Some of the fans discovered developers were struggling to fix the bugs in their games due to layoffs. In a new report from The Verge, the people at Typhon Studios were trying to make Journey to the Saavage Planet work on the platform again. Users were reporting general bugs, crashes, freezing, and other complications in the game Google stepped in and managed to get things back on track. Adding fuel to the fire surrounding this situation is the fact that Stadia is cloud-based, so it wasn t like anyone could go into the game’s files and find a solution for themselves. Google brought the developers into the fold at the tail end of 2019. But, more importantly, their game is one of the only titles that comes along with a Stadia Pro subscription at purchase. So, this a title that a huge percentage of the player base wanted to get fixed.

Google, id Software, Bungie targeted in Stadia 4K class-action lawsuit

What you need to know Google, Bungie and id Software are facing a class-action lawsuit over claims of running games on Stadia at 4K. The lawsuit claims that the development studios and Google mislead consumers with what the streaming service was capable of. The plaintiffs are seeking full restitution for the purchase price of Stadia and/or any damages incurred as a result of the purchase. Google, id Software and Bungie are facing a class-action lawsuit over the capabilities of the Stadia streaming platform. The lawsuit, which is 42 pages long, specifically alleges that Google and the other companies were misleading about the performance of games on Stadia, pointing to how Doom Eternal was initially advertised as running at 4K 60 FPS with HDR on the platform before being scaled back at launch.

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